Ripple

 
Most of the interactive effects support a ripple layer. This creates a water like effect which distorts the layers beneath. When motion is detected, ripples are created at the point of motion and slowly die out.
 
Ripple
1

Water Refraction

1. Water Refraction
Refraction sets how much the layers below the water are distorted by the water ripple.
2

Water Viscosity

2. Water Viscosity
This setting is for Water Ripple 1 and sets how fast the water ripple moves. You can increase the value to make the water appear more thick and viscous.
3

Water Colour

3. Water Colour
This is how much colour of the effect beneath the water ripple is let through. This allows you to add a tint to the water.
4

Enable Ripple

4. Enable Ripple
This will enable or disable the Water Ripple on top of your effect.
5

Water Type

5. Water Type
AdVis has two versions of the water ripple. Water Ripple 1 creates a realistic wave that refracts everything beneath it but if it's a small display area with lots of traffic you may wish to use Water Ripple 2 which is not so obtrusive.
6

Water Intensity

6. Water Intensity
This sets the force of the water ripple when it's first created.
7

Below Effect

7. Below Effect
If enabled, the water ripple will appear below your effects main layer but in front of the background layer.
8

Water Ripple Size

8. Water Ripple Size
This setting changes the actual size of the ripples. Valid options are 32, 64, 128, 256, 512 and 1024.
9

Water Damping

9. Water Damping
Damping sets how quickly the waves will die down For example, a settings of 0.5 will mean for each frame the ripple will be half the size and would quickly disappear. A setting of 0.99 will mean the ripple is only slightly smaller each frame and will go on for a long time.
 
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