Repel Config

 
The Repel effect supports an unlimited amount of interactive layers. Too add a new layer, just click the add button then browse for your image. If it is animated, browse for the file containing the animation frames or the first file in your image sequence. See 'Animated Sprites' for more information.
 
You can see details of all the settings below.
Repel Config
1

Auto-Setup Origin

1. Auto-Setup Origin
If enabled, the origin of the sprite will it's centre. The origin is the point around which the sprite rotates.
 
2

Frame Width

2. Frame Width
If you are using a single image that contains all the frames in your animated, this is the pixel width of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
 
If using a file Sequence, this option is disabled.
 
3

Speed

3. Speed
If set to 0, the images will stay in the same place. If you increase this the images will move randomly around the screen. This higher the setting the faster it will move.
 
4

Origin Y

4. Origin Y
This sets the vertical position of the origin in your image. The origin is the point around which the sprite rotates.
 
5

Quantity

5. Quantity
Set how many copies of your animated image are displayed across the screen.
 
6

Origin X

6. Origin X
This sets the horizontal position of the origin in your image. The origin is the point around which the sprite rotates.
 
7

Scale

7. Scale
Set the minimum and maximum scale values and AdVis will create copies of your sprite with random scales between these two values. A scale of 2.0 will double the original size of your image.
 
8

Add button

8. Add button
Adds a new Repel Sprite to your effect.
9

Rotate

9. Rotate
If enabled, the sprites will be randomly rotated.
10

Mixed Depth

10. Mixed Depth
If enabled, this layer will be mixed with all other layers. If disabled, layers will be drawn on top of each other i.e. images in Layer 1 will be shown beneath images in Layer 2. If mixed depth is enabled Layer 1 and 2 will be mixed together.
 
11

Enable Animation check

11. Enable Animation check
Instead of an static image, you can setup your sprites as an animation. Click here to enable animation settings.
 
12

Depth Value

12. Depth Value
You can set the depth of this layer. Layers set with a higher depth will be drawn on top of layers with a lower depth.
 
13

Frame Height

13. Frame Height
If you are using a single image that contains all the frames in your animated, this is the pixel height of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
 
If using a file Sequence, this option is disabled.
 
 
14

Repel Speed

14. Repel Speed
This is the speed that the sprites will move when motion is detected.
15

Frames

15. Frames
Set how many frames are in your animation. The animation will be looped back to the beginning when this frame is reach.
 
16

Preview Area

16. Preview Area
This is where you can preview your animation.
 
17

Repel Distance

17. Repel Distance
This sets how far the sprites are repelled away from motion. (in pixels)
18

Frame Time 1

18. Frame Time 1
Set's how many milliseconds between each frame of your animation before motion has been detected. Increase this setting to slow down your animation.
 
19

Active Distance

19. Active Distance
This sets how near motion needs to be to repel a sprite. Measured in pixels, the higher this setting, the further away motion will repel the sprite from.
 
 
20

Remove button

20. Remove button
Removes this layer from your effect.
 
21

Change

21. Change
Click here to browse for your image file containing the frames of your animation or the first file in your Image Sequence
 
22

Frame Time 2

22. Frame Time 2
Set's how many milliseconds between each frame of your animation after motion has been detected. Increase this setting to slow down your animation.
 
23

Preview

23. Preview
Hit preview to show the that animation appears when motion is detected and press preview again to show the animation that plays when there is no motion.
 
 
 
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