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The Trail effect supports an unlimited amount of interactive layers. Too add a new layer, just click the add button then browse for your image. If it is animated, browse for the file containing the animation frames or the first file in your image sequence. See ' Animated Sprites' for more information.
You can see details of all the settings below.
Preview Area
This is where you can preview your image or animation.
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Scale
Set the minimum and maximum scale values and AdVis will create copies of your sprite with random scales between these two values. A scale of 2.0 will double the original size of your image.
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Quantity
Set how many copies of your image are displayed across the screen.
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Add button
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Duration
How long the image remains visible (or invisible if reverse is selected) before fading back out again.
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Fade In Time
How long it takes for the image to fade in when motion is detected (in milliseconds).
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Mixed Depth
If enabled, this layer will be mixed with all other layers. If disabled, layers will be drawn on top of each other i.e. images in Layer 1 will be shown beneath images in Layer 2. If mixed depth is enabled Layer 1 and 2 will be mixed together.
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Enable Animation
Instead of an static image, you can setup your sprites as an animation. Click here to enable animation settings.
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Frame Width
If you are using a single image that contains all the frames in your animated, this is the pixel width of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
If using a file Sequence, this option is disabled.
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Frame Height
If you are using a single image that contains all the frames in your animated, this is the pixel height of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
If using a file Sequence, this option is disabled.
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Preview
Hit preview to show how the animation appears if enabled.
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Change
Click here to browse for your image file.
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Rotate
If enabled, the sprites will be randomly rotated.
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Grid Mode
If grid mode is enabled, instead of the images being placed randomly across the screen, they will be placed evenly in a grid across the screen.
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Reverse
If reverse is enabled. Instead of starting off invisible and fading in upon motion, the sprites will start visible and disappear when motion is detected.
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Fade Out Time
How long it takes for the image to fade back out again after the duration setting has elapsed (in milliseconds).
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Depth Value
You can set the depth of this layer. Layers set with a higher depth will be drawn on top of layers with a lower depth.
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Activation Distance
This sets how near motion needs to be to trigger a sprite. Measured in pixels, the higher this setting, the further away motion will trigger the sprite from.
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Frame Time
Set's how many milliseconds between each frame of your animation. Increase this setting to slow down your animation.
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Frames
Set how many frames are in your animation. The animation will be looped back to the beginning when this frame is reach.
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Remove
Removes this layer from your effect.
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