Splat Config

 
The Splat effect supports an unlimited amount of interactive layers. Too add a new layer, just click the add button then browse for your image. If it is animated, browse for the file containing the animation frames or the first file in your image sequence. See 'Animated Sprites' for more information.
 
You can see details of all the settings below.
 
Splat Config
1

Preview Area

1. Preview Area
This is where you can preview your animation and splat frame.
 
2

Preview button

2. Preview button
Hit preview to show the splat frame that appears when motion is detected and press preview again to show the animation that plays when there is no motion.
 
3

Scale

3. Scale
Set the minimum and maximum scale values and AdVis will create copies of your sprite with random scales between these two values. A scale of 2.0 will double the original size of your image.
 
4

Speed

4. Speed
If set to 0, the images will stay in the same place. If you increase this the images will move randomly around the screen. This higher the setting the faster it will move.
 
5

Quantity

5. Quantity
Set how many copies of your animated image are displayed across the screen.
 
6

Auto-Setup Origin

6. Auto-Setup Origin
If enabled, the origin of the sprite will it's centre. The origin is the point around which the sprite rotates.
 
 
7

Add button

7. Add button
 
8

Origin X

8. Origin X
This sets the horizontal position of the origin in your image. The origin is the point around which the sprite rotates.
 
 
9

Rotate

9. Rotate
If enabled, the sprites will be randomly rotated.
 
10

Frame Width

10. Frame Width
If you are using a single image that contains all the frames in your animated, this is the pixel width of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
 
If using a file Sequence, this option is disabled.
 
 
11

Splat Frame

11. Splat Frame
When motion is detected, this will be the frame that is displayed.
12

Delay 1

12. Delay 1
This is how long the splat frame will be displayed for before disappearing (in milliseconds).
13

Change

13. Change
Click here to browse for your image file containing the frames of your animation or the first file in your Image Sequence
 
14

Active Distance

14. Active Distance
This sets how near motion needs to be to splat a sprite. Measured in pixels, the higher this setting, the further away motion will splat the sprite from.
 
 
 
15

Mixed Depth

15. Mixed Depth
If enabled, this layer will be mixed with all other layers. If disabled, layers will be drawn on top of each other i.e. images in Layer 1 will be shown beneath images in Layer 2. If mixed depth is enabled Layer 1 and 2 will be mixed together.
 
 
16

Depth

16. Depth
You can set the depth of this layer. Layers set with a higher depth will be drawn on top of layers with a lower depth.
 
 
17

Origin Y

17. Origin Y
This sets the vertical position of the origin in your image. The origin is the point around which the sprite rotates.
 
 
18

Frame Time

18. Frame Time
Set's how many milliseconds between each frame of your animation. Increase this setting to slow down your animation.
 
 
19

Frames

19. Frames
Set how many frames are in your animation. The animation will be looped back to the beginning when this frame is reach.
 
 
20

Frame Height

20. Frame Height
If you are using a single image that contains all the frames in your animated, this is the pixel height of each frame in your image. See 'Animated Sprites' for more information on setting up an animated Sprite.
 
If using a file Sequence, this option is disabled.
 
 
 
21

Delay 2

21. Delay 2
This is how long before the sprite becomes visible and returns to normal (in milliseconds).
22

Remove

22. Remove
Removes this layer from your effect.
 
 
luminvision ltd